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PasteUpMorph
Last updated at 1:02 pm UTC on 23 March 2005

Details: Things gets further complicated by the fact that you can have worlds in worlds and, starting with 2.9a, multiple active worlds.

(Actually the whole class is a mess and as Stephane already noticed, it contains a lot of stuff which should be refactored into specialized classes).

Looking at the instance variables, we see that a world can have a presenter and a model (I don't understand that) and much other stuff like a background or some not yet working (or again broken) things like support for hypercard-like stacks. More important are the variables of the WorldState.