World addMorph: (PolygonMorph
shapeFromPen: [:p | p hilbert: 4 side: 5. p go: 5.
p hilbert: 4 side: 5. p go: 5]
color: Color red borderWidth: 1 borderColor: Color black)
Copy the code above to a Workspace and evaluate it.
Found on the class side of PolygonMorph in the method:
shapeFromPen: penBlock color: c borderWidth: bw borderColor: bc
This exemplifies that it's worth to hunt the code for little gems hidden there. Besides that you learn quite a bit by reading the code.
Maybe this is not a Hilbert curve; see http://www.shodor.org/interactivate/activities/hilbert1/what.html
Please change the text if this is not correct.
The explanation linked above is not correct (it shows a picture of a different Peano curve). This one is better: http://mathworld.wolfram.com/HilbertCurve.html and shows that the example code does generate two Hilbert curves.
It looks more like a Peano curve to me. http://www.geom.umn.edu/docs/reference/CRC-formulas/node36.html
Note: A Peano curve is ANY curve that fills the entire 2-dimensional plane, so the Hilbert curve is one example of a Peano curve.
Question: What would be be Squeak code for a dragon curve?